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Each hand starts with a small blind and big blind posting their bets. The game can either be played in the fixed limit structure, or the no limit structure.
In fixed limit Five Card Draw, betting is done in increments of the big blind equivalent. In no limit Five Card Draw the only limitation to how much you can bet is the amount of chips in your stack.
By now you have found that the rules of Five Card Draw are fairly simple and straightforward. A quick recap of the game sequence is as follows:.
In Five Card draw you will most likely always be drawing cards. It is fairy rare to be dealt an extremely strong hand on the first deal.
Sometimes a special peg-board is used: illustrated to the right are two designs for the 7-point game from Salford and Coventry; players start from the corners and the winner is the first to reach the centre hole.
Some score on a cribbage board, each player using one of the four tracks, starting from one end, the aim of course being to reach the agreed target score first.
The winner of the game is paid by the other three players. Some use a fixed payment per game - such as 50p; others play that each pays the winner an amount for example 1p or 2p for each point that they are short of the target.
In either case, some play that anyone who scored no points at all during the game must pay double. Some play that if all three opponents of the winner scored zero points, the payment for game is trebled.
A crash occurs when one player wins all four points in a deal. This is rewarded with an extra score, which should be agreed on before playing, because it varies from place to place.
Some play that a crash is only valid if the player announces it after everyone has set their hands, but before any cards are exposed.
In this version of the game, a player who wins all four hands without having said 'crash' just scores four points towards the current game.
The player attempting crash should check that everyone is ready before announcing it; no rearrangement of hands is allowed after the announcement.
Again, there are various ways of scoring:. If a player reaches the target score before all four sets of hands have been compared, the game is over, and there can be no crash, even if the same player would have won the remaining hands.
Therefore, in the version where you are paid extra for a successful announced crash, you should be careful not to announce it when you need 3 or fewer points to win: you would be certain to fail, as the game would end before you had won your four hands.
The following special hands are usually but not always recognised. The details should be agreed before playing. Nine Card Brag can be played by up to five people.
Everyone pays a stake to the pool and nine cards are dealt to each player. If no one declares four of a kind or four pairs, each player divides their nine cards into three three-card Brag hands, placing the highest of these face down to their left, the lowest to their right and the middle hand between them.
The left hands are exposed first, beginning with the player to dealer's left. Whoever has the best left hand begins exposing the middle hands, and whoever has the best of these begins exposing the right hands.
Hands are always exposed in turn, going clockwise around the table. If there is a tie for best hand in any of the three rounds, the player who was first to expose the best hand wins that hand and is first to expose the next hand.
The ranking of Brag hands is as listed below , except that most play that the highest prial or is a set of nines , second is a set of aces, and other prials follow in the natural order: kings, queens, jacks, 10s, 8s, 7s, 6s, 5s, 4s, 3s, 2s.
Fours of a kind rank in the same order as prials. A set of three cards which are not a run, flush or pair can also be played as a hand, and if all players play this, the highest card wins if two or more people have the same highest card, the second highest card is compared, and if these are also equal, the third card.
To win the pot, a player must win at least two of the three hands. If three players win one hand each, the game is "saved" - that is, the pot is carried over to the next deal, and each player must contribute a further stake to it.
Many play that the pot is only won if a single player wins or at least ties all three hands. In this version the order in which the hands are exposed is not significant.
If the same players tie as winners of all three hands, or if no player is best or equal best in all three hands, no one wins and the pot is carried forward to the next deal, everyone adding another stake.
Some play that a prial of threes or a prial of sevens , rather than nines, is highest. Some play that after looking at his hand, the dealer can decide to deal a tenth card to each player.
Each player must then discard one card and the play proceeds as usual. This gives the dealer a slight advantage, in that the other players have no say over whether the tenth card is dealt.
Some play that if you consider you have no chance of winning you can call a " bum deal " and " pack " i. Victor Wakefield reports a version in which two jokers are added to the pack, allowing six people to play.
A joker can be used to represent a specific rank or a specific suit - so it can be used to make a prial or a run or a flush, but not a running flush.
Between two otherwise equal hands, one made of natural cards beats one containing a joker. When used in a flush, the joker always counts as the lowest card of its suit - so for example 7- 4-joker beats 7- 3- 2 , which in turn beats 7- 3-joker.
In the six player game with two jokers, all the cards are dealt, but it is still possible to play the variant where the dealer can deal a tenth card as follows.
If a player calls a "bum deal", then the dealer may shuffle that player's cards and deal one each to the remaining five players. These players each discard a card and the discards along with the undealt cards of the bum deal hand can be taken by the player who called the bum deal and played as a hand.
Some play that jokers are exactly equivalent to the card they substitute for - wild cards are not inferior to natural ones.
So and joker-8 are equal hands the first exposed would win. Nevertheless, in this version, jokers cannot be used to claim the pot by making four of a kind - only a natural four of a kind wins outright.
Nine-Card Brag is sometimes played for points, rather than with a pot for each deal. In that case the points scored in each deal are as follows:.
There is a single round of betting, with action starting to the left of the dealer. Each player has the option of betting or folding.
If there was a previous bet, the player must contribute at least that much more to the pot. Unlike usual poker betting, a player's previous money contributed to the pot is ignored.
This betting continues until there are only two players left, at which point either player may double the previous bet to "see" his opponent.
At this point, the two hands are revealed, and the player with the better hand takes the entire pot. If there is a tie, the player who is seeing loses.
For example, with four players A, B, C and D, this situation could occur: Player A bets 2 chips, B folds, C bets 2 chips and D bets 2 chips.
In order to stay in, A would have to bet another 2 chips at least. Three of a kind. High card. Hands generally follow the same sequence as the five-card hands of poker with some variation created by the differing odds of a three-card hand.
As there are only three cards, four of a kind and a full house are not possible. Three of a kind is a very high-ranked hand, while a straight beats a flush, as three-card flushes are more likely than three-card straights while the reverse is true of five-card poker hands.
The full probabilities are as follows:. In Brag, three-of-a-kind is known as a prial , a word derived from "pair royal". As such, three sevens would be described as "a prial of sevens".
Some of these rules can also lead to games, especially heads-up, becoming tactical, with players avoiding making their best hand until their hand is forced into that last exchange by another player sticking, risking that the card that completes their hand isn't taken by another player in the meantime.